tag:blogger.com,1999:blog-4541993445116790346.post6664474728909236345..comments2020-08-06T14:54:01.577-07:00Comments on Stuff I have to say about stuff, and stuff: Applying Zarf's automated testing scripts for InformAndrewhttp://www.blogger.com/profile/16685494378567446777noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4541993445116790346.post-49515375529902705642016-06-02T10:03:28.684-07:002016-06-02T10:03:28.684-07:00Wow! That sounds handy and intriguing. I assume it...Wow! That sounds handy and intriguing. I assume it's at https://github.com/thiloplanz/glulx-typescript? <br /><br />I'm a bit worried my games might break it since I do weird stuff, but I'd like to give it a try. Let me know what sort of bug reports might be useful. I'd love to have another way to do automated testing so I leave my testers less on an island.Andrewhttps://www.blogger.com/profile/16685494378567446777noreply@blogger.comtag:blogger.com,1999:blog-4541993445116790346.post-44374780485232830362016-06-02T08:54:23.758-07:002016-06-02T08:54:23.758-07:00One of the benefits of using glulx-typescript is t...One of the benefits of using glulx-typescript is that we've already created a node/CLI version. This allows you to run commands from the command line and do whatever you want with the results (compare, report). And when checking results, you can focus on the portions of text that have changed, usually in the main text, but sometimes an unseen inventory, location name, score, or other items of interest that you may have "separated" from the main text.<br /><br />Eventually I will build tools to enable detailed testing scenarios, but for now the node/CLI version of glulx-typescript is perfectl capable of enabling deep testing.Anonymousnoreply@blogger.com