Thanks to Neil Butters, Wade Clarke, Joey Jones and Juhana Leinonen for testing new features and old bugs. I know my games are tough to test, and everyone found and worked through a game-killer.
I had a lot of organization to do, but thanks to GitHub, I fumbled a lot less than previous releases, and I got a lot more done! I even got a test environment working which may pay off down the road. So I'm very happy. I'll have more ideas in a more detailed write-up.
An example of how it helped is here. If you want, you can view the previous commit, but you may notice one change I was able to make quickly because I was able to review the source code. Okay, I could've reviewed it before committing, but I was able to notice pretty quickly that
- "SHORT" didn't toggle short descriptions at all
- "WHO" had the wrong test case
- I forgot to tell the player they could THINK
There are minor issues--I wanted to get something out before month's end after JMac's post-- but Jacqueline Ashwell at ClubFloyd has been kind enough to let me send them an updated version beyond this one, with a few more fixes. I'm also not sure the end puzzles are user-friendly enough...but they're a lot better than they were.
Now on to release 3. There are still some issues but they're not game breakers. They're more looking at Inform stuff I never did before.
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