Wow! Heavy philosophy in the title, and emotional stuff with the name. That's a cross-up.
I hadn't looked at inklewriter much but this game uses the format pretty well. It starts innocently enough with you trying to fix up two friends--then bang, a terrorist incident, or maybe it's something even bigger. This game did a good job of capturing the mudanity before a Big Incident and swerved effectively into how the heck we survive with our infrastructure gutted--alone, or with people, or even hiding from them. It's not exactly cheery, but the different out-in-the-wild endings left me unnerved when I played them at 1 AM.
Then I went back and meaninglessly browsed the internet for 30 minutes because people are wired like that, not to get too close to disturbing stuff, & I didn't want nightmares.
So, yeah, I found this game simple but effective, although the character switch to part 2 was a bit jarring and made me have to reread to check what was going on.
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